Maybe the negative Doom status effect working for the Action end for 5 to 3 turns be careful the turn zero was dead or use an Item or skill cure to remove the Doom, and also Auto-revive is active work to back life.
Hi, I just watched your Save Load video for Game Maker 2 in Oct 2019 for complex RPG. In the video, you said you were going to update it once you fixed it. I can't seem to find the updated code for this. If you don't mind, could you direct me to the fixed code video? I would greatly appreciate it!
I'm sorry, it's not something I'm really updating right now. I'm working on a new MZ project, but maybe someday there will be another big LoD update. I appreciate your feedback.
I enjoy this game, i like the story/world building but i have a bit of a problem with how the enemies scale in strength, its seems that they get too strong after a certain threshold. I got to a point were enemies were either taking too long to defeat or i dealt miniscle (double digits) damage, and no matter how much i grinded or upgraded my equipment the enemies keep destroying me. But i understand that this is something you cant change as its hard wired into the game via the Yanfly Enemy Levels plugin. Im starting a new playthrough to see if i can do better.
Thank you for playing and the feedback lightbetweendarkness. I agree that the enemies get too strong as the player levels up. In the next update (not coming soon, but eventually) I will do some more balancing and nerfing of the enemy power levels. Sorry for the inconvenience they are causing you, have you found the island with the special ores? Also are you spending your JP? Just a couple things that could help soften the blow of the ever-scaling enemy power levels. Thanks again for playing my game I appreciate it. Also you could always come join us on the official discord if you wanna chat. https://discord.gg/DriftwoodGaming
Just got around to playing this, AMAZING game. Found a few typos and tile "mess-ups". There was a tree on the bottom-left of the Snow Forest entrance map that was missing the bottom-right part of it, and inside the winter city (can't remember the name), there is a building at the bottom-right (i believe) that you can actually get on the roof of, but then you can't get back down. Just a few typos in the story dialouge, and then there's a typo with the item description for "Melon", the description says "Recover MP" instead of HP. Also the Enhance: VIT +3, the description says +5.
Love the game, and you Drifty!!
P.S, I don't know if it was intentional but you can level your mining up, and have everyone have the mining kit equipped, and just do a ton of damage with the mining skills to any enemy.
Thank you so much for playing and leaving feedback! Eventually I'll put out another update, but I would like for it to be something more substantial than few typos/bug fixes and I haven't had the time to revisit this project again. Maybe in the future. The Mining kit feature was added because it can get overly grindy to get some of the higher end ores/ingots and I wanted to soften the grind to make it easier. Thanks for the bug reports I'll definitely come back to the feedback here when I make the next update.
very good over all but.... the freaking ice primal keeps kicking my but, I have farmed adamantine for chest and weapon for each character but their ice three spell is basically a 1 hit kill. It tends to exceed 3000 damage, combine that with having two healers leave the party and I'm having trouble. I can get them to around half health, then they use blizzard and wipe any party members at half health or less. I have literally spent hours getting the addy for weapons and chestplates too. As a suggestion, maybe increase the amount of ore you get from each clump based on the time similar to how you increase the amount needed to actually make a piece of equipment. Getting only one adamantine ore per fight is painful when you need 25 ore to make a piece of equipment, especially when it can range from a pair of boots to a weapon to a chest armor. Also, I don't know for sure but..... it feels like it gets stronger as I train, if so this may be a bad idea as it means you can't train up to defeat them very well.
I found a bug when trying to go back to the cursed pyramid. It plays the cut seen that takes you to the cold cave. After that the screen does not fade back in
What? Nobody else has reported this one and it's been the same version for months. Hmn. I wonder how that happened and if you can replicate the bug somehow?
Willpower is basically your magical defense. It reduces the amount of damage you will take from magic-type skills, as well as plays a role in the healing power of certain skills and abilities. (VIA ref. in the dmg form.)
You mine ore, you smelt it into ingots, you turn those ingots into weapons and armor. There's a Synthesis option in the menu when it unlocks and becomes available.
The story is entertaining and engaging, no character was boring or uninspired, and the balance was right! I just had some difficulty with the Sanguine Dragon, but that was because I was underlevelled and...well, he kinda kicked my butt...
If I really had to point out an issue, from my knowledge atleast, there were some grammatical errors, but then again, I can't say since English isn't my main language.
Still, a fun time playing this, and a fun time watching you finish this amazing game on stream! Keep up the good work!
Hey Drifty, I can think of two things straight off the bat when playing this.
In the games main folder, open your package.json and change the size of the window to the same settings as the resolution settings in your plugins. This will stop it from resizing as soon as you open it, which is a glitchy annoying thing.
Next thing; because of the overall length of your dialogues, if you're using Yanfly's message core, auto-wrap your texts. If you need a manual line break in the message, us <br>, and in the message core parameters go to 'Default Width' and change it from 'Graphics.boxWidth' to something like '(Graphics.boxWidth / 3) * 2' which will shorten it instead of a massive message window to something that more compliments the shorter text.
Chances are I'll be finding other things, so i'll keep you posted :)
Still love this game, love watching you originally create it, and watching you update both recorded and live. (You're on too early for me usually to watch you stream it, but occassionally I manage to catch ya).
I make the player take the north route until after they beat Arturus' scenario. Only reason is that the north route map was remade and it looks better.
ahh ok. I lik d the idea of getting two of the warm rocks lol.
The assassin fight trolled me. I spent most of my turns guarding whilst bleeding out. Thankfully he only tried to assassinate me once. I've found a small collection of little bugs so when I've compiled them into some kind of order, I can let you know just for the next update time. It was suggested to me to dm you on discord.
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Maybe the negative Doom status effect working for the Action end for 5 to 3 turns be careful the turn zero was dead or use an Item or skill cure to remove the Doom, and also Auto-revive is active work to back life.
Hi, I just watched your Save Load video for Game Maker 2 in Oct 2019 for complex RPG. In the video, you said you were going to update it once you fixed it. I can't seem to find the updated code for this. If you don't mind, could you direct me to the fixed code video? I would greatly appreciate it!
Bruh I don't even remember making that video, sorry.
Okay, thanks anyway
D: This game is dead. You leave us all hanging dude. Finish it please. Otherwise it's great.
I'm sorry, it's not something I'm really updating right now. I'm working on a new MZ project, but maybe someday there will be another big LoD update. I appreciate your feedback.
I enjoy this game, i like the story/world building but i have a bit of a problem with how the enemies scale in strength, its seems that they get too strong after a certain threshold. I got to a point were enemies were either taking too long to defeat or i dealt miniscle (double digits) damage, and no matter how much i grinded or upgraded my equipment the enemies keep destroying me. But i understand that this is something you cant change as its hard wired into the game via the Yanfly Enemy Levels plugin. Im starting a new playthrough to see if i can do better.
Thank you for playing and the feedback lightbetweendarkness. I agree that the enemies get too strong as the player levels up. In the next update (not coming soon, but eventually) I will do some more balancing and nerfing of the enemy power levels. Sorry for the inconvenience they are causing you, have you found the island with the special ores? Also are you spending your JP? Just a couple things that could help soften the blow of the ever-scaling enemy power levels. Thanks again for playing my game I appreciate it. Also you could always come join us on the official discord if you wanna chat. https://discord.gg/DriftwoodGaming
Just got around to playing this, AMAZING game.
Found a few typos and tile "mess-ups".
There was a tree on the bottom-left of the Snow Forest entrance map that was missing the bottom-right part of it, and inside the winter city (can't remember the name), there is a building at the bottom-right (i believe) that you can actually get on the roof of, but then you can't get back down.
Just a few typos in the story dialouge, and then there's a typo with the item description for "Melon", the description says "Recover MP" instead of HP.
Also the Enhance: VIT +3, the description says +5.
Love the game, and you Drifty!!
P.S,
I don't know if it was intentional but you can level your mining up, and have everyone have the mining kit equipped, and just do a ton of damage with the mining skills to any enemy.
Thank you so much for playing and leaving feedback! Eventually I'll put out another update, but I would like for it to be something more substantial than few typos/bug fixes and I haven't had the time to revisit this project again. Maybe in the future. The Mining kit feature was added because it can get overly grindy to get some of the higher end ores/ingots and I wanted to soften the grind to make it easier. Thanks for the bug reports I'll definitely come back to the feedback here when I make the next update.
-Drifty
very good over all but.... the freaking ice primal keeps kicking my but, I have farmed adamantine for chest and weapon for each character but their ice three spell is basically a 1 hit kill. It tends to exceed 3000 damage, combine that with having two healers leave the party and I'm having trouble. I can get them to around half health, then they use blizzard and wipe any party members at half health or less. I have literally spent hours getting the addy for weapons and chestplates too. As a suggestion, maybe increase the amount of ore you get from each clump based on the time similar to how you increase the amount needed to actually make a piece of equipment. Getting only one adamantine ore per fight is painful when you need 25 ore to make a piece of equipment, especially when it can range from a pair of boots to a weapon to a chest armor. Also, I don't know for sure but..... it feels like it gets stronger as I train, if so this may be a bad idea as it means you can't train up to defeat them very well.
Put it to sell on steam.
Very Good! the graphics and the battle system is very good!
wow thanks I appreciate that. I'll sell my next MZ project probably.
I will be waiting for release on Steam, I wish you success in your next project!
Thank you Soreyzestiria!
Thanks For The Download Hoping To See more
Thanks Necro the next one will be on MZ.
I found a bug when trying to go back to the cursed pyramid. It plays the cut seen that takes you to the cold cave. After that the screen does not fade back in
What? Nobody else has reported this one and it's been the same version for months. Hmn. I wonder how that happened and if you can replicate the bug somehow?
I put the video on the default font channel on your discord page
Thank you grafikx.
Is there a stat explanation anywhere?
I would like to know the effect of Willpower
Willpower is basically your magical defense. It reduces the amount of damage you will take from magic-type skills, as well as plays a role in the healing power of certain skills and abilities. (VIA ref. in the dmg form.)
That Game Is So Good! I'm About To Download It Right Now!
Thanks 44.
Please make a mac version i am dying to play
I have no way to test it on Mac.
Thanks!
how does crafting work in this game? Like crafting weapons and armors?
You mine ore, you smelt it into ingots, you turn those ingots into weapons and armor. There's a Synthesis option in the menu when it unlocks and becomes available.
Truly a Great game, Mr. Drifty!
The story is entertaining and engaging, no character was boring or uninspired, and the balance was right! I just had some difficulty with the Sanguine Dragon, but that was because I was underlevelled and...well, he kinda kicked my butt...
If I really had to point out an issue, from my knowledge atleast, there were some grammatical errors, but then again, I can't say since English isn't my main language.
Still, a fun time playing this, and a fun time watching you finish this amazing game on stream! Keep up the good work!
Thank you PyroBoo.
Hey Drifty, I can think of two things straight off the bat when playing this.
In the games main folder, open your package.json and change the size of the window to the same settings as the resolution settings in your plugins. This will stop it from resizing as soon as you open it, which is a glitchy annoying thing.
Next thing; because of the overall length of your dialogues, if you're using Yanfly's message core, auto-wrap your texts. If you need a manual line break in the message, us <br>, and in the message core parameters go to 'Default Width' and change it from 'Graphics.boxWidth' to something like '(Graphics.boxWidth / 3) * 2' which will shorten it instead of a massive message window to something that more compliments the shorter text.
Chances are I'll be finding other things, so i'll keep you posted :)
Still love this game, love watching you originally create it, and watching you update both recorded and live. (You're on too early for me usually to watch you stream it, but occassionally I manage to catch ya).
Thank you for the excellent feedback, on the next update I'll add some text box formatting and get that resolution issue looked at
awesome. I also noticed in the sewer you can't go to the west?
I make the player take the north route until after they beat Arturus' scenario. Only reason is that the north route map was remade and it looks better.
ahh ok. I lik d the idea of getting two of the warm rocks lol.
The assassin fight trolled me. I spent most of my turns guarding whilst bleeding out. Thankfully he only tried to assassinate me once. I've found a small collection of little bugs so when I've compiled them into some kind of order, I can let you know just for the next update time. It was suggested to me to dm you on discord.